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Classes
When you make a character, you pick a class. The three classes are Warrior, Mage, and Hunter.
Everyone starts the same. 100 health, 6.0 KG to carry, and a walk speed of 100.
The class changes how you grow, and which weapons you can hold.
- Each level a Warrior gains 25 health and 0.7 KG. At level 2 that is 125 health and 6.7 KG.
- Each level a Hunter gains 15 health and 0.4 KG. At level 2 that is 115 health and 6.4 KG.
- Each level a Mage gains 5 health and 0.2 KG. At level 2 that is 105 health and 6.2 KG.
- Speed goes up by 1 every level for every class.
- A Warrior holds swords, axes, and clubs. Those skills are Club, Sword, and Axe. Only the weapon in your hand is the one that levels.
- A Mage holds wands. The skill is Magic Fighting.
- A Hunter holds bows, spears, and throwing stars, and a quiver of arrows. The skill is Distance Fighting.
- Helmets, armor, legs, boots, and shields fit every class.
- Each level of the fighting skill you are using adds 0.25 attack and 0.02 accuracy.
- Defence takes 1 off a swing per level, for every class. A Warrior reaches the next defence level sooner than a Hunter. A Mage reaches it last.
- Some chests give a different item to each class.